'So it’s very dense, the buildings are tall, and a lot of them are open, so you can just walk in and around, so… it’s big. In the city, it’s very dense, but there is no load – like in Fallout 3, there’s a load – for areas of the city, we don’t do that.'
That’s not really a game place, it’s in your way, you have to go around it, so we’re not really doing that. Because Skyrim is one size, but the mountains take up a lot of space. If you look at our previous stuff, it’s kind of like that.
When pressed on the size of the map, he said: “I avoid answering that, and I’ll tell you why. Well hallelujah! Fallout 4 director Todd Howard has confirmed that the new Bethesda game will not suffer the same loading screen issues that were ever present during the Skyrim title, insisting that their will be in fact no loading times at all.ĭuring a recent interview with Digital Spy, Howard talked through several of the game's features and even suggested that the new Fallout 4 map could be the same size as Skyrim's (without terrain such as mountains.)